Internal · Kung Fu Works · Fighter Rig Rebuild 0.2.1

Fighter Rig Lab

A design stage, not the game. The rebuilt figure is reviewed here — proportion, clothing construction and attack silhouette — before anything is reconnected to live combat. The combat engine, timings, scoring and hitboxes are untouched.

← back to the vertical slice

Silhouette test — every scoring technique, no internal detail

Neutral guard
High block
Low block
Jab · active
Reverse punch · active
Front kick · active
Roundhouse kick · active
Side kick · active

Proportion system

Standing height
240 units
Heads tall
7.27
Head of height
13.8%
Shoulder span
1.04 head widths
Arm reach
55 units (mid-thigh)
Waist / shoulder
0.62
Stance base
60 units, front-to-back

Skin appears at face, neck, hands and feet only. The gi is built as separate garment geometry — wrap jacket, far panel, diagonal lapel, belt with two ends, loose trousers — layered over the anatomy rather than coloured into it.